djRoME is a computer gaming enthusiast who DJ's for Inside the Game, and is a staff writer for FragArcade.com. He travels to various computer related events across the country to bring coverage to his audience.

12/29/2005

FragArcade Hosts Quake 4 Mapping Contest!

First off, thanks to Digismack for hooking me up with this bitchin' FragArcade hat! This thing owns, it's Flexfit and everything!

FragArcade.com is hosting a Q4 mapping contest; this text is from www.FragArcade.com:


Almost everyone would agree that there is a drought in tournament quality Quake 4 maps. Most players dislike some or all of the 1v1 maps that came with the game, and there have only been a few really good third-party maps come out so far. The only solution to this problem is for the mappers out there to put their skills to work and come up with some awesome tournament maps for the community to enjoy. We're proud to announce the FragArcade Quake 4 mapping contest with $1,750 in prize money.

All entries should be well thought out and tuned specifically for 1v1 play. The contest will be done in two phases: beta and final.

Beta
Beta map submissions are due by February 1st. Each map submission will get its own thread in the forums for users to provide feedback. There will be no official judging done at this point in the contest.

Final
Map submissions are due by March 1st. Each map submission will be placed on a page that allows the community to vote for the winner. Only users with a valid FragArcade account may vote.

After the final submissions are received, each map will be play-tested by the judges and ranked ona 1-10 scale. The combined ratings from the judges will determine the winner. The winner will be announced on March 6th. The top three maps as determined by the panel of judges will be the winners.

Remember, we are looking for maps to be used in 1v1 competitions. Maps that show well thought out layouts and item placement stand a better chance of winning over those that are thrown together.

All submissions must include the FragArcade logo in the map, email me for a high-res copy of the logo. All entries must be ORIGINAL works, no remakes will be accepted. No maps that have been publically released before Dec. 23rd may be submitted.

The judges will be comprised of a panel of FragArcade staff, professional gamers, and community luminaries.

Confirmed Judges
Tyler “digismack” Morgan
Chris "Combust" Bauman
Jeff “Thump4” McShane
Russ “megablaz0r” Grimm
Pappy-R of PlanetQuake.com
Paul “]km[serm” Martinez
Jesse "Shaolin" McGuire
More judges to be announced soon...

Prizes
1st – $1000, FragArcade hat, fUnc pad and t-shirt
2nd – $500, FragArcade hat, fUnc pad and t-shirt
3rd – $250, FragArcade hat, fUnc pad and t-shirt

We reserve the right to modify these rules at any time without prior notice.
- digismack


Get in on that shit!

12/25/2005

Merry Christmas!

In the spirit of recent events such as church ministers becoming upset with the President for not placing the phrase, "Merry Christmas" in his holiday card as well as the interesting new fad I've noticed where "Happy Holidays" is now no longer politically correct to say; We are back to being able to wish our own season's greetings to everyone. YAY.

Here's an incredibly un-politically correct .mp3 for you to enjoy. Some Christmas toilet humor for you all. If you like this track, why don't you drop by the Hamsterdamned website and purchase the CD, k? After all, that's what mp3 sharing is supposed to increase, CD sales. Prove my theory true.

NOT WORK SAFE: Christmas with the Hamsterdamned.

12/20/2005

djRoME on Halo Zero

If you're looking for a free download that'll keep you busy for a few hours, try stopping by the Halo Zero website. You'll notice here that the website is touting about a free download of the game. Indeed it's true! If you step on over to the Halo Zero Forums, you'll notice a matchmaking forum for those who wish to play multiplayer on this title.

Halo Zero is an old school style 2D side scroller based on the story of Bungie's Halo video game. I managed to beat the entire single player in no time, but it was set on easy difficulty. All of the familiar weapons are in the game, and it translates extremely well to the 2D genre. This 2D game would have sucked plenty of my quarters up at the local arcade if it came out 10 years ago.

The interface is great, the game runs fabulously, and it's a great new way to look at Halo from an old schooler's perspective. Ho many of you guys knew that Bungie originally began development of Halo as an RTS game? Bet not. This old school style game spawns all kinds of interest in not only the history of video games, but Halo in particular. Good thing Halo landed as a first person game, cause it's the reason that Microsoft still has an XBOX console on the market.
Apparently this game has a multiplayer 2D scrolling mode that I havent tried yet, but if it's anything like the old 2D fighting games I've already played, I'm sure this game has plenty of replay value. Mad props to the devs of this little gem, it's definitely a great free download.

The website lists the required configuration as:
  • A 1ghz Processor
  • 256mb of RAM
  • 22mb free disk space
  • A mouse
  • A high speed internet connection


This is legit and old school, and I'm sure anyone that has a comp that can run Windows XP will have absolutely no problem running this game.

BOTTOM LINE:

This game is perfect for those isntances that you'll shop at your favorite download site for something new. Pick this guy up, and you'll have hours of free fun on your hands.

12/15/2005

iTG is LIVE from CPL Winter in Dallas, TX

It's time for the fragging to kick into high gear...

Join djRoME and the rest of the iTG crew as they take you Inside the Game at the CPL, live from the Hyatt Regency for the last time. We will have an audio and a video stream going throughout the event to bring you all the insight and the action from the Quake 4 tournament. We have interviews, features, matches, matches, and more matches with a special guest, djMiniWHEAT! Tune in to meet the youngest, most talented commentator to hit the gaming scene.

For video coverage, visit http://www.ggl.com/ggltv.php
For audio coverage, visit http://listen.radioitg.com/server1.pls

And as always, come by and chat with us on IRC at #radioitg on quakenet, enterthegame and gamesurge. We'll have schedule updates as the day continues.

Tune In. Listen. Play.

12/08/2005

iTG Goes Inside the CPL


Originally posted on Inside the Game by Blankz

The CPL Winter Championships 2005 will be held in Dallas, TX at the Hyatt Regency, located in downtown Dallas from Wednesday, December 14, 2005 to Sunday, December 18, 2005, and will host official Counter Strike 1.6 and Quake 4 tournaments.

Fans wanting to keep tabs on their favorite players and/or teams will have the following viewing options:


  • Live video and shoutcast coverage of the Quake 4 Qualifier will be brought to you by Inside the Game.

  • Live video and shoutcast coverage of the Counter-Strike 1.6 tournament will be brought to you by the Team Sportscast Network.

  • IRC scorebots and match times will be made public so fans know when to tune in, at our official scoreboard site located at www.cplcast.com.

  • Demos for the Counter Strike and Quake 4 tournaments will be available each night at demos.thecpl.com/Winter_2005/.

  • Fans can also follow the action from the following website: GotFrag (a CPL Media Partner).

  • HLTV broadcast of the Counter Strike 1.6 will be provided by CPL Sponsor, The Planet. Matches will be displayed at *hltv.insomnia365.com. (*link will be up in a few days)



Organizations interested in providing relays for the HLTV matches should contact lreese@theplanet.com. Please include as much information as possible such as location you wish to serve, the number of servers you will provide and your contact information.

12/02/2005

iTG doin the but! Butlins that is.

Originally posted on Inside the Game by Blankz

The recently announced Butlins Computer Gaming Championship set at Butlins in Bognor Regis, UK, have unveiled their main website, complete with sign up page and full details on all of the events taking place.

The site has a comprehensive list of all of the tournaments and prize funds and confirmation that MultiplayUK will be not only providing the network but also running the tournaments.

The full prize funds and games are as follows :

£10,000 CS 1.6 (5v5)
£6,000 BattleField 2 (8v8)
£3,500 CS: Source (5v5)
£3,500 Call of Duty 2 (6v6)
£1,750 Quake 4 (1v1)
£1,750 Dawn of War 2 (2v2)
£875 WarCraft 3 (1v1)

Sign up for the event is now open and you can register by going here.

There is also a chance to win a brand new Astra Car during the event and with full accomodation included in the price of a ticket, it looks like a bargain.

The event will also feature the Xtreme computer show with well known names such as Ati, razer, AMD, xbox360, akasa and PC Gamer amongst others in attendance.

Inside the Game will also be attending to bring full coverage from the event to the internet.

For more details, head on over to the new site at : http://bcgc.multiplay.co.uk/

Related Links

http://www.multiplay.co.uk
http://www.radioitg.com
http://www.butlinsonline.co.uk/

12/01/2005

Civilization IV Review by djRoME


Aight, so when you read IGN's Civilization IV Review you REALLY want to go out an buy it. I mean, it's on the top of their rating list for PC Games this year with a COMMANDING 9.4 rating.

This release features tons of new features to the game as well as holding true to what has made this game great for years.


I'm still amazed at the way information is presented in this game. While all versions of Civilization have allowed players to dig down into the numbers behind the game mechanics, Civilization IV offers such ready access to these figures that you'll get a really good sense of how the game is working. Mousing over terrain tiles tells you what the defense bonus is, the resource yield, any special resources (and the improvement needed to utilize them), as well as the ownership of the tile. What's more, it will even list all the units in the square, their strength, movement, identity and any promotions they have.

- IGN.com Review


One of the largest improvements to this release of the game is the incredible amount of information they shove down your throat. All of those little bonuses and percentages that you have wondered about in previous versions are now spelled out clearly in the UI for all to see. It has helped my game immensely!


Civ IV has also improved on the way diplomacy works. While you can still make nice with your neighbors (and you can even win the game with a diplomatic victory condition), you have more options than just trading goods, cities, technologies, and/or relations. You can attempt to influence your neighbors to make war or peace with other neighbors, and you can even fence everyone out of your backyard using the game's new "open borders" system.

- GameSpot.com Review


Achieving Diplomatic Victory is something that I prefer to war. The Open Borders system is also a great system if you would like to keep only one religion in your country, or can be useful for fencing the neighbors out of your yet undeveloped back yard.

All in all this game is an incredible time sink, don't plan on playing a game with 8 players to completion in under 3 hours, it's just not going to happen. The great news is that the turn based system allows you to save the games and come back later at your convenience and still enjoy the epic nature of the developments in the game.

I know you all would like to hear about the war stuff because everyone loves to bash. The best news about Civilization 4 is that they have placed a lot more weight in the technology of war. The tech advancements are a lot more important in this version than before, and you gain a larger advantage to developing your weapons than in previous versions. This will cut down on problems in previous versions of the game with an old warrior defeating a tank in some cases. In fact, I haven't seen many lop sided unit defeats, and I respect that.

GRAPHICS:

The graphics in this game are not the best, nor are they meant to be. They serve a function and the existing graphics in the game give it more of a "board game" look and feel. Previous versions of Civilization IV were not 3D, and the good news is that CIV is now 3D! You can mousewheel zoom in and out quickly from space to an individual unit quite easily. The perspective choices are relatively limited but it's a marked improvement, and a large on at that. There are a few bugs in the animations of some things; selecting many units simultaneously uncovers another small bug in the presentation, and the animation of traveling with many units simultaneously exposes a bit more ill-refinement. Nothing major, and in fact if you're not picky you probably won't even notice. The GameSpot boys described unit animations as "fantastic" though I wouldn't go that far.

If you're looking for a riveting cinematic experience, this game is not for you. It is a turn based RTS game. The graphics fit the bill for that genre.

On my NVidia GeForce 6800GT OC, I do have a problem with this game. It currently will not run very dependably (for 5 hours at a time) in full screen mode without a video crash after a while. The screen pixels get distorted and the system completely locks. I'm fine when I run the game in windowed mode, just NOT full screen. Upon searches for problems, there have been more than a few mentions of Civilization IV in the new driver releases for NVidia cards, so I'm assuming they are addressing this problem as more reports come in. ATI card owners may have a bit of problems as well initializing the video. There is a fix at the Civilization Support Site for the ATI card init errors.

As of yet I cannot run the game full screen mode dependably. That'll take away a couple of points. :)

USER INTERFACE:

The improved UI is great, though will need some more refinement in future versions just for aesthetic appeal. They probably could have done a bit more with it, but it functions well as is and is an improvement over the previous version(s).

The Civilopedia isn't the most intuitive thing in the world, nor is the technology tree. Both of those screens are presenting lots and lots of information, but there's got to be some kind of revolution to these two screens to make them a bit more intuitive for the casual user. This is one area that newbies always feel overwhelmed, and rightfully so. I have no suggestions to offer to improve those screens, I'll just sit and hope that the next incarnation of CIV has an improvement in this area.

SOUND:

The sound in the game is pretty decent, with the special nod going to the quality of the music in the game. It fits the bill so well that many players won't even notice the music is playing. Civilization IV features a classical score during the game that morphs with the age and amount of activity that you have going on. VERY nice work in this department from the devs.

Unit sounds are consistent with what you would expect, and it appears (I'm not an expert in EVERY language on Earth) that all races speak their native language accurately. All I really know is English, Spanish and German, and it appears to be the case. Another nice little touch to Civ IV.

GAMEPLAY QUALITY:

The gameplay in CIV is straight forward and somewhat intuitive. I have the luxury of being roommates with a newbie to the Civilization series, and I got to find out first hand the aspects of gameplay that weren't very intuitive. The good news was that there were only a handful of things he couldn't do, and those things were usually fixed by a simple SHIFT-Click or RIGHT-Click of things.

The game comes with a veritable novel for an instruction manual, that's a problem. I know that there's tons and tons of information to be given, and most CIV players will appreciate this manual over time, but there needs to be a quick start guide separately packaged so that players aren't so daunted by the game's complexity. The poster of tech info and icon info is rather informative but I'm sure there's a better way to present that information.

The above info IMO does affect gameplay slightly, and will be figured into my score...

One great aspect of multiplayer gameplay is the new "Simultaneous Turns" feature of the game. This allows all players to take their turns at the same time, and gets rid of a lot of the waiting experienced before while playing CIV. You'll still find yourself regulating the player that's picking his butt instead of ending his turn, but it's a vast improvement and that seems to be today's theme with CIV.

BOTTOM LINE:

DON'T buy this game unless you've got a lot of time to spend playing a game. This is a time sink, and it's the turn based nature of the game that makes it so. If you're detail oriented (which you will be) with your cities and units, the game will progress slowly but will be a riveting experience for you, the player.

The early releases of the game are mildly buggy, and there's already one patch out as we speak. I'll eagerly await a couple more and the game should be nice and polished.

If you liked Civilization III, get this. It's better, and you won't be wasting your money.

The $50 price tag is a bit steep for me. I prefer to only pay $50 for a game that I'll play for a few years. The previous incarnation of this game was installed on my rig for about 9 months, and I expect the same from this.

Multiplayer still isn't viable as of yet, there needs to be a way to speed up the game to be completed in one hour, and you may see some competition leagues around teh Intarweb. It's a good experience if you have plenty of time on your hands and all players play relatively quickly.

I give it an 8.9 out of 10, a bit of a contrast from IGN and GameSpot, who both gave it a 9.4. Maybe it's because I'm an FPS lover.